The Settlers 7: Paths to a Kingdom

The Settlers 7: Paths to a Kingdom is an award-winning kingdom building strategy game. Players create a kingdom with fortified towns and small villages where settlers produce goods. The military, economic, and research systems allow players to play the way they want. Beyond the game campaign, customizable maps, downloadable expansions and player-generated content guarantee wide-ranging experiences.

Key Features

  • Rich building and production system with brand-new graphics engine and AI.
  • "Choose your way to play" strategy system: Unleash shear military power, develop superior technologies, or become the richest player on the map.
  • Deep social networks integration: Invite friends from Facebook to compete with you, share your achievements and victories in real time on Twitter.

External Links

Pre-production responsibilities

Mission 01 - The Dawn of Settlements

The first tutorial map that teaches the player the basics of economy and warfare.

Responsibilities

  • Design, creation, testing and further iterations of the First Playable Prototype level.

Mission 08 - The Foggy Fields

The player battles against two opposing enemies. Favors offensive and opportunistic play as the two enemies battle mostly one another.

Responsibilities

  • Gameplay design, level art design, rapid iterative prototyping, gameplay and art tests.

Mission 09 - 100 Years of Peace

Highly careful and defensive play is required as the two enemies will focus on the player this time around.

Responsibilities

  • Gameplay design and iterations.

Mission 10 - The Father's Revenge

The player allies himself with a former enemy to battle against a very dangerous and powerful opponent. Clever use of trade mechanics are required to win before the enemy can overpower the player's forces.

Responsibilities

  • Gameplay design, level art design, rapid iterative prototyping, and gameplay tests.

Mission 11 - The Return of the Old King

The player and his ally battle against two allied enemies. While the AI controlled ally is surrounded by enemies the player has to build up his kingdom quickly enough to be able to help his ally.

Responsibilities

  • Gameplay design, level art design, rapid iterative prototyping, gameplay and art.

Multiplayer Level - Amber Coast

A balanced 3 player free-for-all map where each player has equal opportunities to ain control of Town and Event Sectors.

Responsibilities

  • Gameplay design, level art design, rapid iterative prototyping and final gameplay.

Multiplayer Level - Glacier Vale

A balanced 4 player free-for-all map where excellent command of any of the three paths of development can lead to victory.

Responsibilities

  • Gameplay design, level art design, rapid iterative prototyping and final gameplay.

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